Final fantasy advance tactics jobs

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In this game, Jobs don’t have the inherent power to learn new Abilities: you learn them from equipment, FFIX-style, which is going to force you to equip new characters with out-of-date crap just to catch up! Equipment can potentially teach a whole bunch of abilities to a wide variety of Jobs, upwards of three possible abilities for three separate Jobs, but most will only teach a single power to a single Job, so you’re going to need to buy loads of kit. First off, we should probably discuss some of the changes to the Job system itself. But FFTA doesn’t have a bunch of empty “starter” classes like Squire and Chemist, so your teammates feel a bit more distinctive this time around.

Like FFT, your starting collection of generic clanmates are fixed, but with random names.